tag:blogger.com,1999:blog-898703789069481101.post703834658396653921..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: MasqueradeBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-898703789069481101.post-91828212785038934912010-12-16T04:09:56.912-08:002010-12-16T04:09:56.912-08:00Your game was truly excellent man, so I can unders...Your game was truly excellent man, so I can understand what you experienced. I think it was a valuable experiment, if nothing else to examine the value and feelings associated with ownership.<br /><br />I actually had a very similar experience when making a game about Bees with the wonderful Bento Smile. I designed it, coded it, made the music and 75% of the art. Bento stepped in to help with a couple of sprites so I could get it done in time, but when it showed up on the TIGs frontpage, it was credited to Bento (well, the design was.) <br /><br />'I fear that I've missed an opportunity to get my name in front of a bunch of people, to advertise myself and thus improve my chances of success as an "indie developer"' pretty much sums it up. I didn't feel comfortable with that feeling either.Jasper Byrnehttps://www.blogger.com/profile/18356689420756561966noreply@blogger.com