The Brink of War, the next Race for the Galaxy expansion, is due soon. This is fairly exciting.
The first expansion came with a collection of blank cards (with the same back) so that players can make up new cards, and there have been 'card contests' for the second and third expansions where people can send in card ideas - the prize being having the card in the expansion and a mention in the rulebook.
Anyway:
The winners of the card contest for Race for the Galaxy: The Brink of War are:
* Michael Brough for inspiring Alien Oort Cloud Refinery,
* Kester Jarvis for inspiring Golden Age of Terraforming, and
* Ville Halonen and Raine Rönnholm for inspiring Universal Peace Institute.
This is even more exciting.
(The reason it says "for inspiring" is that they take the cards through their full development process to make sure they're balanced and fit the theme.)
The card I submitted was:
(ALIEN?) Rainbow World
Multicolour Windfall
Cost: 0, VP: 1
$: you may not trade goods from this world.
IV: you may consume goods from this world as any colour.
V: you may produce on this world with a "produce on windfall" power of any colour.
And the form it ended up in was:
ALIEN Oort Cloud Refinery
Multicolour Windfall
Cost: 0, VP: 1
$: you may not trade goods from this world.
ANY PHASE / GAME END: choose this world's colour.
So the only mechanical change was that they simplified and strengthened the property of "being any colour" - it does basically the same thing, but it's expressed much more cleanly and has synergy with more different powers (now it applies to cards that score for different coloured worlds, powers that let you draw cards for producing goods of a particular colour, and the new powers on e.g. Golden Age of Terraforming, which allow discarding goods of particular colours to gain discounts on other phases).
I'm really pleased not only that my card made it in, but that it was changed very little, meaning I'd already done a good job of balancing it. I'd actually started it at cost 3, and progressively reduced the cost as we played with it until it had cost 1, then cut it to 0 at the last minute before sending it off.