tag:blogger.com,1999:blog-898703789069481101.post1624497154711396214..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: IndependenceBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-898703789069481101.post-83844760738859937872012-10-15T09:00:39.511-07:002012-10-15T09:00:39.511-07:00I'm always glad that I'm not in any way fi...I'm always glad that I'm not in any way financially linked to my games - the freedom of being a hobbyist gives an extra layer of independence that I greatly enjoy. Having said that I do sometimes wish I had the pressure of needing to sell my games just as an impetus to work harder and more often on them...<br /><br />Independent is very much a relative term. Ultimately it comes down to having control - being the one on top. It's weird to hear of indie companies/groups - is the graphics artist in an indie team actually in any way independent?<br /><br />Plus stuff like Steam does force constraint on development. Basic things like UI considerations can vastly restrict your artistic vision. Not many devs can make Dwarf Fortress type complex games. And if you want to sell then you have to consider what will or won't sell, letting some passions fall by the wayside. But I think game jams like the TigJam let devs release a bit of stress from that sometimes. When you know it's a throwaway game you can relax and experiment a lot more.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.com