tag:blogger.com,1999:blog-898703789069481101.post3992213046950338184..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: Alien Oort Cloud RefineryBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-898703789069481101.post-58970632028919885162010-03-23T07:59:41.149-07:002010-03-23T07:59:41.149-07:00Oh! I forgot one bit of interaction the first exp...Oh! I forgot one bit of interaction the first expansion adds: goals. These are a new way of earning points; you get a bonus for being the first to make SOMETHING or for having the most of SOMETHING (where the SOMETHINGs are randomly assigned at game start). I don't much like them myself, but they do add a new type of player interaction.<br /><br />First expansion also adds some cards that shake things up a bit, like "Improved Logistics", which makes it easier for a military player to end the game quickly when they need to stop someone's economy getting out of hand.Broghttps://www.blogger.com/profile/13697390134036860056noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-45090857073976844522010-03-23T05:17:09.615-07:002010-03-23T05:17:09.615-07:00The second expansion adds military takeovers, but ...The second expansion adds military takeovers, but they don't come up terribly often - some of the people I play with are cowards and like to play with them turned off anyway though. Third expansion is adding more takeover powers (including a way of taking non-military worlds), so maybe it'll happen more often.<br /><br />But in general there really is a lot of interaction; it's just subtle and parasitic and beginners take a while to understand it. Basically, if you think there's not much interaction, I will beat you >75% of the time.<br /><br />In general, if you can predict what actions your opponent is going to take, you can twist them to your advantage.<br />Some examples:<br />- If I predict that you're going to play Settle, and I don't have any goods, I can play Trade anyway, place a windfall world on your Settle action, and gain an advantage of several cards. (Even better if you're forced to consume a good you wanted to trade later.)<br />- If I spot early on that you're heading towards a Produce/Consume*2 strategy, and I put down powers that leech off those phases, then I get a lot of free points and card draws.<br />- If I want to place a development, but I know you're going to play Develop, I can Explore instead and come out with the same number of cards, but a slight advantage because mine have had more selection.<br />- If you don't have many cards in your hand, I can probably Develop/Settle without you being able to afford anything much.Broghttps://www.blogger.com/profile/13697390134036860056noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-56333751904446090172010-03-22T19:52:31.872-07:002010-03-22T19:52:31.872-07:00Congratulations, this is really cool! If only the...Congratulations, this is really cool! If only they had named it ALIEN Brog World or something equally memorable.<br /><br />We've started playing Race a bit more since you mentioned it on facebook, just the base game so far. Do the expansions add much interaction between the players?chronichttps://www.blogger.com/profile/00993654827318271626noreply@blogger.com