tag:blogger.com,1999:blog-898703789069481101.post4789366838706478579..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: You Can Make VideogamesBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-898703789069481101.post-49317700501111708472012-10-08T11:07:08.618-07:002012-10-08T11:07:08.618-07:00I don't think it's an easy to build games....I don't think it's an easy to build games. We need to learn lots of languages to understand the logic behind games coding. But yes there are many best coders in the world who have build amazing games with superb graphics.<br /><br />Thanks,<br /><a href="http://www.escape-games-online.net/" rel="nofollow">M. Moses</a><br /><br />Maranda Moseshttps://www.blogger.com/profile/05131265172740095883noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-2640036549359112542012-08-02T11:47:21.754-07:002012-08-02T11:47:21.754-07:00Great post. I used to program games in BASIC back ...Great post. I used to program games in BASIC back in middle school (the code was a nightmare, of course), and I made a few in Java for a computer science course in college. I've meant to get back into it lately, but mostly I'm running into two obstacles:<br /><br />(1) As a grad student, I've always got a lot of things I'm <i>supposed</i> to be doing (like maybe working on that dissertation), so while it's easy to procrastinate playing games, it's harder to procrastinate with something that requires a substantial time committment from the outset.<br /><br />(2) BASIC and Java were great because they were thrust upon me as the language to learn for a programming class. The few times I've tried to sit down and make games lately, I feel inundated by the options for how to go about it. I'm also pretty good at programming but a complete idiot when it comes to how computers actually work, so everything involving graphics and sounds that isn't just a plot() command or whatever seems really intimidating.<br /><br />Probably I'll get over these things eventually (e.g. after I graduate). In the meantime, articles like this are a nice reminder of what's out there, so thanks.Jonahhttps://www.blogger.com/profile/15159561721777836053noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-49358148014767094602012-08-01T15:33:40.905-07:002012-08-01T15:33:40.905-07:00The point is that Perrin's article is misleadi...The point is that Perrin's article is misleading, not that we shouldn't encourage others to make games.Miroslavhttps://www.blogger.com/profile/13992081898076113183noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-5956104028709038222012-08-01T10:33:47.892-07:002012-08-01T10:33:47.892-07:00Articles like that can very much take something aw...Articles like that can very much take something away, unfortunately. Making a game looks intimidating if you've never done it. It can be really easy to discourage someone from trying. If that article stops just one kid from playing around in RPGMaker trying to make something, we might have lost something extremely valuable.<br /><br />These things do *not* go without saying. I wish they did, but the way our society is structured there's a small number of creators and a large number of consumers. Making art has become a specialised activity, not something for everybody to participate in. This is unhealthy, and the only way to counter it is by exposing people to opposing viewpoints. These things have to be said!Broghttps://www.blogger.com/profile/14185464573529387638noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-87824844664897622272012-08-01T10:06:47.006-07:002012-08-01T10:06:47.006-07:00I've made a couple of so-so games (though some...I've made a couple of so-so games (though some people have really enjoyed them) with a group of friends. And while I see them as my ugly children, they're mine in some way. I couldn't agree more with you.<br /><br />And yeah, eff that pessimistic dude who wrote the Gamasutra article.Cronhttps://www.blogger.com/profile/08828898735811056763noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-31307306687956172162012-08-01T09:52:13.548-07:002012-08-01T09:52:13.548-07:00It goes without saying that one has to make bad ga...It goes without saying that one has to make bad games before one has to make good games. It also goes without saying that one can make whatever one wants to make (yet, people still insist that articles like this are somehow taking away this right, to which I can only respond with one big LOL).<br /><br />Perrin goes on to give a couple of misleading advices.<br /><br />Let's see:<br /><br />1. You don't need to educate yourself (implied by Tip #1)<br />2. Don't think about theory/design (implied by Tip #5)<br />3. There are no design rules<br />4. Your games will be good (implied when he says "I want to play your games" and "We need more voices")<br /><br />So it's a one big lie, a lie that if you follow his advice you will make good games. You most definitively won't. Not until you take theory and design rules seriously.<br /><br />Now, if his video was perfectly honest and was titled something like "Making Crap Games is Fun", then that would be totally rad.Miroslavhttps://www.blogger.com/profile/13992081898076113183noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-87552997940397185002012-08-01T07:33:26.304-07:002012-08-01T07:33:26.304-07:00Been there, done that, with copying code from Davi...Been there, done that, with copying code from David Ahl's 100 Basic Computer Games and from '80s computer magazines.Henk Langeveldhttps://www.blogger.com/profile/01536693078697662728noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-75578504754581192512012-08-01T06:28:53.316-07:002012-08-01T06:28:53.316-07:00Yeah, I know it was a bit of a troll but I couldn&...Yeah, I know it was a bit of a troll but I couldn't help responding anyway. Anyway, as long as people are still intimidated from making games, this is a message worth repeating.<br /><br />Sure it's hard to make good VIDEOGAMES (or good anything), but the way to get there is by just starting out making any VIDEOGAMES you can.<br /><br />I'm 27.Broghttps://www.blogger.com/profile/14185464573529387638noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-84904290188675929722012-08-01T06:21:12.645-07:002012-08-01T06:21:12.645-07:00I got the impression the Gamasutra piece was mostl...I got the impression the Gamasutra piece was mostly intended as trolling to get a response and start a discussion. It's so obviously false so say 'No, You Can't Make Video Games'. The real statement should be 'No, You'll find it really to make <b>good</b> Video Games'.<br /><br />Also, 'If you're reading this, you have access etc.' I bet you'll find most of the people even reading the 'no you can't' article are in their 30s-40s and had the same problems as you. (How old are you?)Anonymoushttps://www.blogger.com/profile/11548365295552568104noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-84764309668669399802012-08-01T05:21:45.459-07:002012-08-01T05:21:45.459-07:00Hear hear! Every game I've made, no matter ho...Hear hear! Every game I've made, no matter how crap, has been both an enjoyable challenge and an important learning experience. Everyone should be encouraged to try it out. They might fail, but so what? Life is about failing, learning, improving, and having fun.Darren Greyhttps://www.blogger.com/profile/00792164422274663420noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-33680289695059877452012-08-01T05:13:55.641-07:002012-08-01T05:13:55.641-07:00Nice post. New subscriber here.
That crappy artic...Nice post. New subscriber here.<br /><br />That crappy article on Gamasutra was unfortunately framed as an objective piece, when it's clearly the subjective, bitter, narcissistic ranting of someone who is either threatened by the rising popularity of indie development, or failed miserably and assumes it's an endemic rather than individual problem.Boonhttps://www.blogger.com/profile/06905636578053047256noreply@blogger.com