tag:blogger.com,1999:blog-898703789069481101.post728029745926815717..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: Re pulling up the ladderBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-898703789069481101.post-41179796126554808662013-05-20T10:13:43.991-07:002013-05-20T10:13:43.991-07:00This hits the nail on the head. Because our GIANT ...This hits the nail on the head. Because our GIANT INDIE MONOCULTURE developed from such small origins than it's going to be really influenced from those small origins. We need to do our damndest to broaden what we make and help encourage communities that aren't into "indie" games, but all kinds of experiences. We need more splinters that admit they're not covering all possible indie games but a specific style (eg: FreeIndieGam.es being influenced by the tastes of the each curator) and less all consuming media/curation giants that speak for "indie" as if it was and can only be one group of things. Can you imagine if in music everyone largely agreed on what was good and worthwhile? It's getting better definitely, but we have to make every effort to keep widening.Paul Andrew McGeehttps://www.blogger.com/profile/04772635922266307192noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-57052079364268474952013-05-16T11:17:31.863-07:002013-05-16T11:17:31.863-07:00I'd also like to throw in an accusation that t...I'd also like to throw in an accusation that this probably limits what the "IGF scene" produces. I mean, a savvy developer is going to recognize what the "waves" are and go for those. End result: high budget artsy puzzle platformers become the indie version of the high budget military corridor shooter. It's just what you do if you want to chase the big bucks.Kepahttps://www.blogger.com/profile/02699434499109947895noreply@blogger.com