tag:blogger.com,1999:blog-898703789069481101.post7750264239520879052..comments2023-07-08T06:28:16.989-07:00Comments on Mighty Vision: overlapping-input competitive-multiplayer touchscreen gamesBroghttp://www.blogger.com/profile/14185464573529387638noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-898703789069481101.post-2167700451211191832017-01-03T01:08:21.976-08:002017-01-03T01:08:21.976-08:00This comment has been removed by a blog administrator.Metporhttps://www.blogger.com/profile/02937819994890380476noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-45607511116326802012013-07-17T11:10:58.748-07:002013-07-17T11:10:58.748-07:00One of the first two-players-on-one-screen games I...One of the first two-players-on-one-screen games I played was Samurai Duel, which I didn't see mentioned above: https://itunes.apple.com/us/app/samurai-duel/id505865599?mt=8<br /><br />It sounds like it's similar to Ready Steady Bang because it's essentially a quick-draw game, but Samurai Duel eliminates the countdown to "draw" and randomizes the motion that must be performed. Anyway, it's worth checking out.Anthonyhttps://www.blogger.com/profile/16161170198558894503noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-81817625827294765212013-06-17T02:23:51.156-07:002013-06-17T02:23:51.156-07:00This is exactly what I thought, and as I said it&#...This is exactly what I thought, and as I said it's poorly thought out. Sacrificing one point to make your opponent lose one point means <i>both players lose one point</i>, so your relative scores are entirely unchanged: nobody gains an advantage/disadvantage by doing this.<br /><br />Spaceteam is great yeah, and although it's not explicitly the kind of thing I'm talking about here (because each player has their own screen) you can play it like that - I like to reach over and push a switch on someone else's screen if they're not paying enough attention.Broghttps://www.blogger.com/profile/14185464573529387638noreply@blogger.comtag:blogger.com,1999:blog-898703789069481101.post-50883275433424714022013-06-17T00:10:41.255-07:002013-06-17T00:10:41.255-07:00I am a developer of Circulets, adressing the conce...I am a developer of Circulets, adressing the concern here: the intent with the -1 was to make a new interaction possible within the game, where Player A can acrifice a score making opportunity by throwing their circles in the Player B domain and making them lose a point, in a sort of a kamikaze rush. This also assists in the 'make your own' rules premise of the game.<br /><br />Also, did you give Spaceteam a try?Anonymoushttps://www.blogger.com/profile/14192487149984779153noreply@blogger.com