Mighty Vision

Hold Z to feel emotions.

Monday, 27 February 2012

Jam and Kart

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I've made thirteen games in the last eleven days. For TIGJamUK6 : - Cube Gallery - Number Quality - a physical card game. For Pir...
Thursday, 9 February 2012

a dead end

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Still making two-player games. There's a particular dead end I've run into repeatedly. It seems quite natural, at least to the way...
2 comments:
Wednesday, 25 January 2012

definitions

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(This is a response to a discussion on twitter last night between @doougle , @raphkoster , @ElectronDance , @edclef , @v21 and others. Tri...
3 comments:
Tuesday, 10 January 2012

New Year cleansing

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It's now 2012. Here are some smaller games I made in 2010. Some of them are from an album concept I was working on, but at this point ...
2 comments:
Saturday, 24 December 2011

not a bundle

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Oh, and maybe I'm a bit late posting this here, but Vertex Dispenser is 50% off over Christmas, until Jan 2. Here are some other cool g...
Thursday, 22 December 2011

Glitch Tank

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Released a game for iPad: Glitch Tank (app store) (edit: now on iphone also, but ipad recommended) It's a competitive two-player gam...
Sunday, 16 October 2011

Two-player Lessons

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Some thoughts from designing two-player games: 1) Damage and score are equivalent. This isn't quite true: score can be unbounded if t...
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