Mighty Vision
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Saturday, 15 June 2013
overlapping-input competitive-multiplayer touchscreen games
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An interesting thing that's been happening with local multiplayer videogames is the exploration of interactions that happen outside of t...
4 comments:
Friday, 7 June 2013
non-linear costs
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Following on from last post I'm thinking about the relationship between the numeric cost of an object and how difficult it is to actual...
Thursday, 6 June 2013
non-trivial currencies
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A lot of game actions involve exchanging some currency for some other currency or resource. Or, okay, depending on how reductive you want t...
2 comments:
Monday, 20 May 2013
Uniform Activations
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There's this common structure a lot of games have: a list of different abilities the players choose from. Comes in a lot of different s...
Thursday, 16 May 2013
Re pulling up the ladder
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response to "Pulling up the ladder" by Rami Ismail Rami makes a good point that it's not necessarily healthy for successful ...
2 comments:
Sunday, 12 May 2013
do something to videogames
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Quick (edit: not so quick) response to Darius' piece that's been going around because there's no comment box attached to it so ...
2 comments:
Wednesday, 8 May 2013
Score Conditions
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Something I've been thinking about with respect to 868-HACK (yes I'm still working on it, the new version has a new name, I don...
5 comments:
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