Mighty Vision

Hold Z to feel emotions.

Friday, 26 July 2013

Experiment 12

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The idea of a videogame anthology , a collection of small games by different people, has come up a few times. And it's easy to come up ...
1 comment:
Friday, 19 July 2013

Starseed Pilgrim

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There's a curious dance that people do when talking about Starseed Pilgrim . They're so afraid of spoiling its magic that they weav...
7 comments:
Saturday, 15 June 2013

overlapping-input competitive-multiplayer touchscreen games

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An interesting thing that's been happening with local multiplayer videogames is the exploration of interactions that happen outside of t...
4 comments:
Friday, 7 June 2013

non-linear costs

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Following on from last post I'm thinking about the relationship between the numeric cost of an object and how difficult it is to actual...
Thursday, 6 June 2013

non-trivial currencies

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A lot of game actions involve exchanging some currency for some other currency or resource. Or, okay, depending on how reductive you want t...
2 comments:
Monday, 20 May 2013

Uniform Activations

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There's this common structure a lot of games have: a list of different abilities the players choose from. Comes in a lot of different s...
Thursday, 16 May 2013

Re pulling up the ladder

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response to "Pulling up the ladder" by Rami Ismail Rami makes a good point that it's not necessarily healthy for successful ...
2 comments:
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