Mighty Vision

Hold Z to feel emotions.

Tuesday, 2 December 2014

compatibility

›
I started making games in C++ using SDL as a cross-platform library. I was only using Windows at the time but being prepared for other pla...
3 comments:
Thursday, 16 October 2014

Helix

›
When I first got an ipad and tried to port Kompendium to it I ran into a lot of problems with controls. The games were designed around how...
Thursday, 4 September 2014

assorted

›
Updated 868-HACK again. Even after all this time minor things still show up. It was possible to get the tutorial frozen by dying on the s...
Saturday, 19 July 2014

Corrypt post-cariem

›
Okay Pippin wanted me to finish writing this, ugh it's way too many words and it's been a while so no promises on accuracy, chances ...
3 comments:
Tuesday, 24 June 2014

Impossibility

›
Some things are impossible. That shouldn't be controversial, but our culture is filled with messages that go against it. Nothing is i...
5 comments:
Wednesday, 11 June 2014

868-HACK prog costs

›
Hello I felt like writing something about tuning the costs of the 868-HACK abilities. This is maybe quite boring and nerdy and also it'...
3 comments:
Friday, 25 April 2014

why am i making games for ios

›
NO REALLY WHY? Someone asked me this yesterday because I was complaining along the way to finishing Helix. Writing this more for myself t...
7 comments:
‹
›
Home
View web version
Powered by Blogger.