Mighty Vision
Hold Z to feel emotions.
Tuesday, 30 June 2015
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making another roguelike game (yay/boo) my last couple of games have been pretty trad and i thought that after those i'd make somethin...
1 comment:
Friday, 19 June 2015
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haven't been writing much here lately. a few times i've started writing general "game design theory" posts and given up....
Monday, 2 March 2015
updates
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With the help of a couple of people on twitter (thanks Jim & Ciro) I've found a bug in Zaga-33. On OSX/IOS threads are all POSIX-y ...
2 comments:
Monday, 26 January 2015
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4:57am on a borrowed netbook. hacking 'til dawn on a friend's couch, tangled in cables. compile error in <tuple>. . . 6:2...
1 comment:
Sunday, 25 January 2015
endings
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feeling an era of my life is coming to an end. releasing 868-hack on steam on tuesday. i thought that once i released it on ios i would m...
1 comment:
Friday, 9 January 2015
helix stuff
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Helix has sold 3841 copies. Depending on where you stand you might think this number is good or bad, I don't know. For me it is certa...
2 comments:
Tuesday, 2 December 2014
compatibility
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I started making games in C++ using SDL as a cross-platform library. I was only using Windows at the time but being prepared for other pla...
3 comments:
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