Mighty Vision
Hold Z to feel emotions.
Thursday, 7 January 2016
2015
›
Ok this is one of those "end of year / new year" posts you know the deal. For me 2015 was a Good Year and now I will tell you abo...
Thursday, 8 October 2015
Chesh
›
Chesh by Damian Sommer is out. Aaah it's so good, I wish i'd thought of it. Ok I will explain it a little bit. I think the m...
Thursday, 3 September 2015
›
following on from previous post deckbuilding requires a fairly large pool of cards to select from. variety of different options to try, d...
2 comments:
Monday, 31 August 2015
›
last post i hinted that the game i'm working on has deck construction, the type of play pioneered by Magic the Gathering where a player ...
1 comment:
Friday, 21 August 2015
›
new game is a roguelike rpg thing, kill monsters to level up! the focus is choices about how to level up. there are a lot of different tra...
4 comments:
Tuesday, 30 June 2015
›
making another roguelike game (yay/boo) my last couple of games have been pretty trad and i thought that after those i'd make somethin...
1 comment:
Friday, 19 June 2015
›
haven't been writing much here lately. a few times i've started writing general "game design theory" posts and given up....
‹
›
Home
View web version