Mighty Vision
Hold Z to feel emotions.
Tuesday, 30 August 2016
imbroglio notes 8 - score-o
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When using a lot of random generation in a game, making things variable enough that you can play over and over again, it's easy to start...
Thursday, 4 August 2016
imbroglio notes 7 - black sword black sword
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My relationship to game violence is pretty weird, I dunno, I'll say I want us to do better and represent other parts of life but then wh...
Wednesday, 3 August 2016
android
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Whenever I release a game on ios immediately people start demanding it on android. Some of them are polite and friendly but some of them ar...
1 comment:
Tuesday, 2 August 2016
imbroglio notes 6 - meditation
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In these roguelikes I've been making the trend has been to move away from epic sprawl towards smaller games. Partly this is practical f...
Tuesday, 12 July 2016
portugal
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just recently moved to portugal, Tara has a job here for ten months (longer would be nicer but welcome to academia). living somewhere agai...
Tuesday, 7 June 2016
imbroglio notes 5 - imbroglio friends
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It was pretty clear that weapons couldn't improve at every level. I had a few effects that scaled with level, e.g. the Lantern's st...
1 comment:
Monday, 6 June 2016
imbroglio notes 4 - when this
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Most of the ideas I had for weapon effects could be phrased "when X, do Y". When this hits an enemy, stun them. When this kills ...
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