Mighty Vision

Hold Z to feel emotions.

Friday, 26 June 2026

advice on how to write about indie games

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Instead of "this game is niche" try saying "i like this game because..." Look, "niche" is not a property ...
1 comment:
Wednesday, 10 June 2026

868-BACK: quit

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quick note: I used to document quite a bit of my game dev process here on this blog. I started doing videos instead in the pandemic ( patre...
Friday, 29 May 2026

868-BACK: the sponsors

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After I crowdfunded 868-BACK, a couple of people got in touch to see if there was a way they could give a bit of extra financial support. W...
Thursday, 28 May 2026

868-BACK: the crew

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So first up, the game is out: get it on steam or itch.io . I just wanted to talk a bit about who made the game! I'm going to go throu...
Tuesday, 25 November 2025

Year Of Me

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I find it pretty hard to explain when asked what my work is. What should I say? I'll go simple and direct: "I make videogames...
1 comment:
Thursday, 29 May 2025

868-BACK trailer: UNIFIED

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Hey hey! I am still busily working on 868-BACK. I'm very happy with how it's coming along. It has grown! When I was crowdfunding...
Thursday, 30 January 2025

making choices on server map - part 2

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The server map is kind of a second game, where one move in the map (hacking a server) comprises an entire round of the core game. In my last...
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