Mighty Vision
Hold Z to feel emotions.
Monday, 20 May 2013
Uniform Activations
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There's this common structure a lot of games have: a list of different abilities the players choose from. Comes in a lot of different s...
Thursday, 16 May 2013
Re pulling up the ladder
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response to "Pulling up the ladder" by Rami Ismail Rami makes a good point that it's not necessarily healthy for successful ...
2 comments:
Sunday, 12 May 2013
do something to videogames
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Quick (edit: not so quick) response to Darius' piece that's been going around because there's no comment box attached to it so ...
2 comments:
Wednesday, 8 May 2013
Score Conditions
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Something I've been thinking about with respect to 868-HACK (yes I'm still working on it, the new version has a new name, I don...
5 comments:
Sunday, 5 May 2013
being good at glitch tank
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WARNING: MOPEY I find myself in possession of what is possibly the most pathetic skill: being really good at a competitive game that I mad...
4 comments:
Monday, 8 April 2013
how to do a game jam
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1) Start with a concept. Anything will do, it's not really going to matter. The standard form of "just like X except with Y...
4 comments:
Sunday, 17 March 2013
7drl success: 86856527
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edit: please bear in mind that this was a prototype made in a week. the commercial game i have now released based on it has the same basic ...
21 comments:
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