Monday, 23 August 2010

Vertex Dispenser: explosions

Rob Fearon wrote recently about how to make explosions more awesome.

I was inspired to make my explosions more awesome.



It seems that the trick to making cool explosions is layering multiple different types of particles. I used to just have one type of particle for each explosion, and now I mostly have three or four. Lines bursting out from the centre, expanding rings, fireworks..

This doesn't actually get the game any closer to being finished.

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