Friday 26 July 2013

Experiment 12

The idea of a videogame anthology, a collection of small games by different people, has come up a few times. And it's easy to come up with exciting ideas around this concept - they could all use the same colour scheme (or each have a different dominant colour), there could be common themes planned out, musical elements, a story going between them (in sequence or from different angles), maybe they could share data between them so doing something in one game affects another.. so then there's a bunch of talk about how this would be cool but then it's hard to actually organise and everyone's busy with their own things so it doesn't happen. A democracy problem; nobody wants the responsibility of being in charge and while we don't actually disagree we never get around to agreeing on anything.

Terry Cavanagh initiated the most recent attempt after playing an RPG-maker chain game. This "chain" structure makes the organisation problem a lot simpler - there's no pre-planning and consensus required, everyone just looks at what's gone before and adds their own thing from there. Way easier to get off the ground. Terry decided on a schedule of 3 days per person, which turned out pretty well I think: it's long enough to do something that's not entirely trivial, but short enough that you can accurately plan for it - once you've spend a week on something then it could take months. And we ended up with strong themes coming through, colours and sounds and mechanics and ideas and words and images, just from doing things in order looking at what others had done, without having to agree on them in advance.

Terry will no doubt be typically humble and try not to take much credit, but he's responsible for prodding and poking and organising to make this happen, and actually making firm decisions for us when we'd all just keep coming up with more wild ideas. Thanks, Terry.

Experiment 12

(windows only right now, hopefully get a mac build soon)

1 comment:

  1. That was awesome, maybe it's not very objective because I'm a big fan of your works but your chapter was my favorite one.

    The gameplay was awesomely original and it was full of feelings at the end, which is different from your usual "abstract approach".