Thinking about what to prioritise working on next:
I've been saying i'll release Imbroglio on PC for a while. This hasn't been a high priority for me; 868-HACK has sold 11% as many copies on Steam as on iOS and Imbroglio has only sold half as many copies as 868-HACK in the first place; basically I don't know if it's worth spending much time on. Does anyone actually care? I could just skip this and save myself some time and an ongoing support burden. (p.s. don't talk to me about android; ratios there are even worse.)
I have more ideas for expanding Imbroglio, there's quite a bit of stuff that I started trying out during development but I didn't fully pursue because I needed to get some kind of finished version out. But the numbers are saying it's a lot more worth my time to make a new game than to add more content to an existing one; the Ossuary expansion for Imbroglio has sold 1600 copies and PLAN.B for 868-HACK has sold 900. So unless these take off a bit more somehow, expanding Imbroglio further is just selling to a diminishing fraction of really earnest players; I guess the question is whether I can charge a bit more to make this worth working on? This is something I actually really do want to do, I feel like the game isn't quite complete yet, there aren't enough options to make a really varied possibility space, and I know what to do to get there, again it's a question of whether anyone else cares.
Aside from these, I'm definitely starting on a new game soon and, well maybe there's not too much sense trying to plan that because I'll go ahead and make whatever I end up making regardless, but still I'm curious what people would want to see from me next? I know everyone thinks of me as tiny roguelike man now and hey I have sketches for a few more of those I could definitely try to build, but I'll make anything. Imbroglio selling less than 868-HACK makes me wonder if I shouldn't keep going in that direction right now, but I don't want to read too much into it and I'll have more information on that trend soon anyway. I think I'm going to try for at least a couple more smallish games next before getting stuck into a big project, we'll see. But yeah I'm interested in (non-trollish) thoughts on the matter!