I fail at network programming. Sync errors, buffer overflows, goodness knows what is going on. I may as well just declare this to be a single-player game.
I envy Vic Davis having the balls to release a game that handles multiplayer by just saving turns to a file and asking you to email them between players yourself. It doesn't do anything for you.
Maybe not the best idea though. Don't know how his sales are going, but I'm having a hard time finding anyone to play Solium Infernum with, so that's probably not a good sign. And there was really positive press about that game too. I guess indie multiplayer games are just a bad idea. Even Multiwinia did poorly apparently. Sucks.