(This is the same as I just posted on Patreon but I'll put it here too.)
This took way longer than I expected!
In early March I decided to just spend a week rewriting an old game in Godot to help learn the engine while at the same time making it work on iOS again since I hadn't kept up with updates, and finally releasing on Android. Of course that week I got a bad case of covid. I still got the game largely working that week, but then needed a lot of recovery. I'm feeling great now though: not gonna have any bad long-term effects because I really did take the rest I needed at the time.
And then yeah just the details of getting it working on everything dragged on. It's not what I'm best at. There's still issues with the "google play store" - they cancelled me because I didn't update Glitch Tank often enough and now won't verify me because I live in a different country. Hopefully that gets sorted eventually, but thankfully you at least can distribute software on Android without official approval, so I've released it already on itch.io.
So! Here it is on android platform, eleven years late. And here it is back on iOS, four years after being taken down for not being updated sufficiently frequently.
Incidentally I did add a new mode! I thought about making it secret but that doesn't really make sense after such time, so all you have to do is complete the game once and then tap the moon.
itch.io link for android, windows, macos
appstore link for ios