* I'm now a part-time student. This is partially because I'm moving to a different country from where I'm studying and it'll make things less complicated, and partially to give myself more time to spend making cool stuff. (So I should finally be able to finish Vertex Dispenser!)
* I submitted Vertex Dispenser to the IGF again. I don't feel like I've done a year's worth of work on it since last year, but I have dealt with the main issues that hurt it last time around (i.e. difficulty, lack of a proper tutorial), so I think my chances are better at least. Also, the judging system has been improved, and I think the new system is more favourable to niche games (because they're selected by a jury, rather than by assigning arbitrary numeric scores and taking the average), so who knows? I definitely got something out of entering last year anyway, even though it didn't place.
* Had a couple of my games featured in an exhibition last month: the start show. Pretty cool!
* I've been working on an album of smaller games, each a few minutes long, full of psychedelic sound and colour. I'm taking a "games as rock music" simile and trying to push it as far as it'll go - with hidden tracks, remixes, b-sides, etc.
* Computer has decided to break down again, I guess this was inevitable. So I've bought a shiny new one and am waiting for it to show up.
* Playing a lot of Dominion and Shadows over Camelot.
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