Thursday 5 November 2009

Pulse Wave (GREEN)

The effect of pushing away adjacent players/robots was originally on an ability named Kamikaze. The main effect was to suicide while doing lots of damage to anything nearby, but I threw in the pushing effect as well on the grounds that interesting interactions were bound to emerge from it somehow. Eventually I figured out what these emergent interactions are, and they're pretty cool, so when I cut Kamikaze, I went looking for where else this effect could be applied. Pulse Wave had been looking a little overpowered, and funnily enough, on it the pushing is actually something of a disadvantage - when you've stunned someone you want them to be next to you so you can attack them. I was pleased to be able to bring Pulse Wave down in power level and keep the interesting interactions from pushing things all in one move.


  1. Hello Smestorp!

    My name is Oleg Stavitsky, I'm Igromania magazine's features editor. Igromania is Russia's biggest (and Europe's second biggest) gaming magazine: our circulation is 230K and readership is 1800K according to Gallup media.

    We're currently doing a feature story on IGF2010 long list runners and
    we are extremely impressed with your Vertex Dispenser project.

    Is there any chance we could get access to a playable build and/or video and some exclusive assets from the game?
    We feel that your game must be featured in our story.
    We're willing to sign an NDA is you find that necessary

    We've allways treated indie games with a lot of respect, you can check some of our previous features here:

    Many thanks in advance, hope to hear from you soon!

    Oleg Stavitsky
    Igromania magazine
    features editor

  2. Oh, and the most important thing -- my contact email is