Saturday 2 May 2020

preview for Imbroglio: Mizzenmast

Imbroglio: Mizzenmast, the third expansion for Imbroglio, has been submitted to the appstore and will be released in a few days. It takes the epic adventure to the high seas! But still in a tiny dungeon. Just with sea-ey things. Don't worry games don't have to make sense. Sea-dungeon. Something.

It's a jumbo sized expansion. I was originally planning four expansions each with two heroes for a final 4x4 character-select grid. In the end I didn't feel I had enough good weapon cards for two more sets; it's better to keep a higher density of interesting stuff. So there's 16 new weapons, same as the other two expansions, but all 4 new heroes because they're all good. It's mostly a jumble of effects that interact in novel ways with what's already in there, not really a common theme apart from mostly being things you might find on a pirate ship. And then there's Draft Mode, which is a new way to play the game with a more "roguelike" scoring system that encourages playing out every game (instead of restarting 10x to try for the perfect opening) and using a variety of weapons.

So now of course it's time for EXCLUSIVE PREVIEW CONTENT:


You might never have thought about it, but weirdly all the other heroes have the ability to see through walls. Or at least, when controlled by the player they act as though they had this ability. I guess maybe the walls are just chest-height? Anyway, for maximum realism meet: Cruel Pirate Rodney, a powerful villain with the ability to throw his weapons about. To play him evokes something of the classical dungeon crawl feeling, exploring a dark place not knowing where you will find monsters or treasure, honestly it surprises me that even this works on a 4x4 grid.


The Lightkeeper's Candle gives something different to everyone who holds it. Harry restores an extra hit point, Susannah and Masina do double damage, etc. And then it gives a couple of extra runes to help to use that ability, but also to help survive the first few turns of the game before you've built anything else up - especially important in Draft where restarting isn't free.

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