Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, 2 September 2011

BIGJam

Went to the Berlin Indie Game Jam last weekend, a meetup of game developers. Made four games, three of which aren't awful.

5 hour jam, theme "album cover of your choice": Resistance Revolution
3 hour jam, theme Free/Cat: Feline Feeling
2 hour jam, theme Mysterious/Enemy: Mysterious Sniper
3 hour jam, theme Delicious/Suicide: Delicious Cake (don't bother with this one)

Resistance Revolution is my favourite of these, it was based on this Muse cover:


A quite satisfactory weekend. Met lots of cool people.

Wednesday, 6 October 2010

list of games

edit: I'm no longer maintaining this list. List of games is at http://www.smestorp.com/.

the purpose of this post is to list all of my released games.
I try to keep it arranged in approximate order of interest.


nourishment


Vertex Dispenser
strategy/action/puzzle
available on Steam
"spectacularly clever" - Jim Rossignol

Glitch Tank
fast-paced glitchy action-strategy game for iPad
available on AppStore



freedom


Idiolect
unfinished album
includes some of the games below: TSoC, KPSJ, HM, B2010


Exuberant Struggle
action/strategy
Versus game for TIGSource


The Sense of Connectedness
abstract/puzzle
for Masquerade


Knot-Pharmacard Subcondition J
abstract
bricolage game for The Games Collective


Hyperabuse Monolith
abstract
S.C.U.M. game for The Games Collective


Babeltron 2010
abstract
S.C.U.M. game for The Games Collective


Death Lights Dancing
lovecraftian rowing game
for tigsource commonplace book competition


Smestorpod Infestation
shmup
based on connecting up networks to power things
no sound, cool mechanics



Glutton Quest
shmup
my first game with 3d graphics, kind of interesting but a bit glitchy



Chango: Chaos Penguin
turn based strategy retro mashup
Chaos/Pango mashup for Retro Remakes


Elements.
7 day roguelike
nethack modification
just trying out a mechanic.


Doppelganger
webcam game thing

(not mine)




hey, completeness. except my old BASIC games, which don't seem to run anymore. and maybe some java crap, but nothing important and java can piss off.

Saturday, 25 September 2010

Chango: Chaos Penguin

Started this for a Retro Remakes competition in 2008, just dug it up again and had a go at finishing it off in the last couple of days. Basically it's a mashup of Chaos: Battle of the Wizards with some other old games, mainly Pango.



I'm still fixing bugs and making lots of changes hoping to make it vaguely balanced. Currently it's two-player only, I'll have a go at enlarging that range sometime.

download

Edit (28/09): Updated. Still to do: fix more bugs, AI.

Tuesday, 15 June 2010

Hyperabuse Monolith

A second game on the S.C.U.M. theme. This is a game about harassing people in the street. Again, the visuals are where I want them to be, but the gameplay isn't quite. It's more like a "proper game" though, has a score and everything!
(my best is 16130, but higher should certainly be possible.)

Hyperabuse Monolith



If videogames were rock music (a much better metaphor than movies), then this a fairly dull quiet track 2/3 of the way through the album (I'm not selling it very well, am I?).
I quite like that idea; an album of games.

edit (24/06/10): new version, incorporating some suggestions and fixing a bug; also, scoring is now different by an order of magnitude, so scores mentioned previously will sound absurd.

edit (26/06/10): new version, mostly the same as the previous, just improving depth-buffery problems but not fixing them completely because I'm lazy.

Sunday, 6 June 2010

Babeltron 2010

Another game. Really it's basically just an elaborate word-processor though.

Babeltron 2010

I'm not completely satisfied with the mechanics, but I think there's something there. I am quite satisfied with the visual aesthetic.











This was made as part of the Games Collective's pageant on the theme of the S.C.U.M. Manifesto. I don't think it's a very good use of the theme, maybe I'll do something else as well.

Sunday, 28 March 2010

Knot-Pharmacard Subcondition J

I made a game.

Knot-Pharmacard Subcondition J
(alternate download)

Don't play it if you suffer from epilepsy (it has lots of rapidly flickering colours).
Let me know if it crashes.







The idea behind this came from the theme "bricolage", meaning "a construction made of whatever materials are at hand; something created from a variety of available things". I went through a bunch of unfinished prototypes I had lying around, foetal games that will never see birth, and copied chunks of code out of each of them, pasted them into one file, and stuck some arbitrary interactions between them. There is a victory condition; it doesn't make much sense, but it is possible to reach a "you win" screen. Don't feel compelled to aim for this though, just do whatever.

Edit: The zip was slightly corrupt (3 non-essential files were broken), this has been fixed.
Edit: Updated with very slightly modified version - main difference is that it displays a title screen. Also, the "you win" screen is replaced by just having weird graphical effects then going back to title. (15/9)

Monday, 1 March 2010

371-In-1 Klik & Play Pirate Kart II: Klik Harder

In 2009, 1600 people participated in the Global Game Jam and produced 370 games in 48 hours.

This weekend, 105 people participated in the 371-In-1 Klik & Play Pirate Kart II: Klik Harder and produced 524 games in 48 hours. Glorious Trainwrecks is the clear victor in the QUANTITY WAR.

I had a fairly busy weekend (cocktail party, board games..) so only had time to contribute three games:

No More Lasers is an arena shmup with lots of lasers. Quite pretty, very difficult.

Mah Jong Is Longer Than Ur Dong is a pornographic mahjong game. Because last time I saw a collection of 500 pirate ROMs, about a fifth of them were porn games and about a fifth were mahjong games, and those fifths intersected severely. I have never played mahjong and I have no idea what the rules are, but I found a picture of the tiles. This game is very difficult to work out so I may post the rules later, but the main point was to give an impressionist interpretation of how I felt while attempting to play those mahjong games.

Mah Jong Is Longer Than Any Dong : Hyper Graphic Future Edition is a variation on the previous, only faster and with Minter-esque incomprehensible blurred graphics making it unplayable. Um. Skip it in favour of the previous one if you know what's good for you.

It feels really good to finish making games. The Games Collective is running an inaugural pageant on the theme of Bricolage, so I may contribute something to this as well, provided my computer comes back this week WHICH IT WILL.